#pragma once
#include "ItemProcessor.h"

class MagnetProcessor : public ItemProcessor
{
public:
	MagnetProcessor(void);
	~MagnetProcessor(void);

	virtual void process( PlayerPlane* plane, MainLayer* mainLayer );

	virtual void parseXml( xml_node node );

	CC_SYNTHESIZE(float, _time, Time);

	CREATE_FUNC(MagnetProcessor);
};

